Michael McNamara
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Posts by Michael McNamara
Motorola Wireless LAN Switch – New Software Releases
0
Motorola has released a software update to their WiNG 4.x and 3.x software platforms for both the RFS7000 and WS5100 Wireless LAN Switches.
- RFS7000 v4.4.0.0-034R
- WS5100 v3.3.4.0-002R
I would recommend you review the release notes for v4.4.0.0-034R and v3.3.4.0-002R for all the details.
There were a few points that caught my attention.
- Polycom Certification for AP-650 & AP-7131N. We have successfully completed internal Motorola testing against the Polycom test plan for SVP certification. Expecting to have formal certification in the fear future.
- The AP650 can take up to 2 minutes to download new firmware the first time it is associated to a switch.
- Documentation updated – AP650 is requesting for different DNS alias than AP300.
I searched through the reference guide and found the following regarding the DNS name;
The default DNS name requested by an AP300 is “Symbol-CAPWAP-Address”. Similarly, The default DNS name requested by an AP650 is “WISPE_ADDRESS”. However, since the default name is configurable, it can be set as a factory default to whatever value is needed.
I just recently deployed a RFS7000 installation with approximately 80 AP650s and I can attest that it definitely takes them 2 minutes (I thought it was more like 3-4 minutes) to get going. It appeared to me as though they had to go through an initial upgrade since they rebooted twice before coming online. I’m waiting for the Polycom VIEW certification for this site since we plan on deploying around 120 Avaya 6140 wireless handsets, although we’ll probably deploy them with WMM as opposed to SVP.
Cheers!
Ethernet Routing Switch 8600/8800 Software Release v7.1.3.0
2
Avaya has released software v7.1.3.0 for the Ethernet Routing Switch 8600/8800. This release has a few new features and resolves a significant number of software bugs.
New Features;
- 8812XL SPF+ I/O Module
- SPBM IEEE 802.1aq standards compliance
- VLACP flag detection and damping
- 8895 SF/CPU compact flash compatibility with Windows PC
- Fabric Memory Full Handling
- HTTPS configurable port
- CFM enhancements
- Dynamic VLAN addition to LACP-enabled MLT (LAG)
- EDM enhancements
- EDM support for tri-speed copper SPF
Resolved Issues;
- wi00564787 Packets processed by the CP egress through modules with an IP checksum of 0xffff instead of 0×0000.
- wi00853466 Cannot enable the VLACP hold timer with EDM.
- wi00876718 No backtraces in SMP log file after the switch crashed.
- wi00936425 Remote Fault Indication (RFI) is not reporting the correct operational status on 8634XGRS 10 Gbps ports.
- wi00937554 RSMLT peer IP is not reachable when one leg of the SMLT is down in a square configuration.
- wi00940800 OSPF Hello traffic sourced from the CPU should be marked as qos=7.
- wi00940805 OSPF traffic sourced from CPU should be marked as qos=7.
- wi00940810 IPFIX traffic sourced from CPU should be marked as qos=3.
- wi00940880 Disabling Autonegotiation on Gigabit-only capable ports result in a boot loop.
- wi00941200 Static BFD sessions do not come up after HA failover.
- wi00941202 ACLI allows you to configure a BGP redistribution from one VRF to another VRF.
- wi00941225 Gig ports on 8634XGRS module are not sending Remote Line Fault (RLF) clear signal when the ERS is powered down and then powered back up.
- wi00941227 Gig ports on 8648GBRS module are not sending Remote Line Fault (RLF) clear signal when the ERS is powered down and then powered back up.
- wi00944334 When a link flaps, there is no log message to indicate which side is causing the link to flap or why.
- wi00946689 After configuration and a reboot, LACP interfaces come up operationally different than administratively configured.
- wi00947146 Entering configure ip more-specific-non-local-route enable on a PIM router prevents multicast flow from reaching the receiver.
- wi00949429 After disabling and enabling SMLT links, duplicate packets appearing in the LACP diamond SMLT.
- wi00950141 ICMP, DHCP, Telnet, SNMP, ARP Reply traffic sourced from the CPU should not be marked as qos=7.
- wi00950143 SSH traffic sourced from CPU should be marked as qos=3.
- wi00950871 CPU to take I/O modules offline when certain error thresholds are met.
- wi00951489 IPv6 DiffServ packets have corrupt flow label and payload length fields.
- wi00952222 Port speed (HighSpeed Value) is reported for the next port instead of the current port.
- wi00957781 IST drops when an R or RS module containing a designated port for the IST MLT is removed from the switch.
- wi00958033 Unable to create IPX protocol based VLANs.
- wi00959042 Access policy configuration is lost during upgrade from 5.x to 7.1.1.0 when running ACLI.
- wi00959365 CFM fails when SPB IP is enabled and an incorrect CLIP address is incorrectly entered.
- wi00959844 L2 Trace route for CFM – CMAC does not work when one of the SPBM core switches is restarted and the adjacency is down.
- wi00962669 8648GTRS modules displaying the following error message: CPU5 [07/30/11 17:10:05] KHI WARNING Slot 1 Right Lane is experiencing Ingress RSP Errors – CIF Parity Error, CIF Protocol Error
- wi00962958 OSPF MD5 authentication key not saved in Ospf_md5key.txt file for VLAN 3993.
- wi00968188 EDM allows you to copy the clilog.txt file.
- wi00974401 IS-IS IP redistribution to aggregate IP routes into a summarized network does not work.
- wi00974403 When there are two networks with the same network address but with different masks, the network address with least specific mask is not redistributed.
If you utilize a lot of LACP/LAGs you’ll be happy that you can finally add/remove VLANs without disabling LACP, Dynamic VLAN addition to LACP-enabled MLT (LAG).
Please refer to the release notes for all the details.
Cheers!
Battlefield 3 – PunkBuster breaks!@#$%
0I’ve been a big Battlefield fan ever since Battlefield 1942 and the mod Desert Combat. I really enjoyed Battlefield 2 and Battlefield 2142, so I was expecting a lot from Battlefield 3 when it was released late last year. While the graphics and basic game play are truly amazing the team work aspects of the game seem very much an after thought which is very disappointing. In the initial release of the game you couldn’t manually select which squad you wanted to join, a feature that’s been in every Battlefield game since the beginning of time. And where was the in-game voice communications? A feature that revolutionized PC gaming was gone and replaced again by a solution that seem to be an after thought, ESN Sonar. With all those issues the game has still been a lot of fun, however, recently it seems that hacks and cheats are becoming spoiling the fun.
Which leads me to the current issue facing Battlefield 3 players. PunkBuster appears to be broken and is preventing a large number of Battlefield 3 players from enjoying the game. Players are getting kicked from server almost immediately after joining. Here’s an example of the log message you’ll find on the server side;
PunkBuster Server: RESTRICTION: player1 (slot #2) [1610dac7419406201db5a46fxxxxxxxx(-) 75.111.11.111:3659] Service Communication Failure: PnkBstrB.exe driver failure (PnkBstrK.sys) ffab PunkBuster Server: RESTRICTION: player1 (slot #2) [1610dac7419406201db5a46fxxxxxxxx(-) 75.111.11.111:3659] Service Communication Failure: PnkBstrB.exe driver failure (PnkBstrK.sys) ffab PunkBuster Server: Kick Command Issued (RESTRICTION: Service Communication Failure: PnkBstrB.exe driver failure (PnkBstrK.sys) ffab) for (slot#2) 75.111.11.111:3659 1610dac7419406201db5a46fxxxxxxxx player1 PunkBuster Server: Lost Connection (slot #2) 75.111.11.111:3659 1610dac7419406201db5a46fxxxxxxxx(-) player1
It didn’t take too long until I stumbled across a Battlelog post from EA/Dice that acknowledged there was an issue with PunkBuster. There was an article on PC Gamer that alluded to some issues around hackers potentially injecting unauthorized bans into the ban lists that are streamed from PBBans and GGC.
Several Game Service Providers (GSP) posted the following note on their sites;
We are hearing reports that GGC / PBBans are being exploited and many players are being incorrectly banned by an exploit in the streaming process. We suggest customers disable using the GGC / PBBans banlists until this is resolved.
There was also a recent blog post from EA/Dice where they claimed they were going to start clamping down on the rampant hacks and cheats that are pervasive throughout the multiplayer servers. It looks like they might have broken something when they started clamping down, let’s hope there’s a fix soon.
You can try updating your installation of PunkBuster but this time around it appears that the problem is somewhere in the cloud. Sorry!
What game(s) do you play if any?
Cheers!
Updated: Friday January 27, 2012 – apparently the PunkBuster problems have been resolved.


